whetstonefires:

ceescedasticity:

prokopetz:

Okay, here’s one that’s been bothering me for a while.

The epistolary novel is a mode of storytelling in which the story is communicated in the form of a series of fabricated documents ostensibly authored by the characters who inhabit that story. Letters, diary entries, and newspaper articles are traditional, but contemporary examples of the type may also include emails, chat logs, social media threads, and video transcripts.

If we switch from literature to cinema, one popular equivalent is the found footage film. The framing is usually a little more immediate, and the plots tend to be constrained by the need to restrict the action to situations where one or more of the characters involved would plausibly be recording video, but it’s the same basic idea.

So here’s the question: what would the video game equivalent of the epistolary novel be?

It can’t be a game where you read letters or watch videos authored by characters in the game – that’s just using the gameplay as a framing device for conventional epistolary storytelling. It’d have to be something where the gameplay itself constitutes a found document.

I’ve run into attempts at the form where the game is presented as having been coded by a fictional character, so there’s a metatextual layer where the game you’re playing is part of the fiction, but that’s not quite there, I think.

It’s hard to imagine an exact analogue because people hardly ever code video games about what they’re doing.

Also video games in general don’t have the same… Okay, text is routinely used to record or transmit data, often with no particular purpose or direction. Video too. The concept of the epistolary novel is that it’s in the form of this data transmission or recordings that don’t have to have a plot or a purpose or an anything, but really! it has a plot!

Whereas you can’t really have a video game that’s just sort of not doing anything. It has to be doing something.

Maybe something like… a puzzle game which is designed to look like a piece of educational software of some kind? And there’s a narrative hidden in there somewhere? No, that still doesn’t quite make sense to me…

You could…set up an open-world game that’s designed around the idea that you’re accessing somebody’s saved file?

The game’s already partway played by somebody else. They left notes to themself in various in-game books, which you can also edit, and quests and building projects half-done. There’s all this evidence of the player before you, whose game you’re overwriting even as you explore it.

(You also get to play the ‘actual game,’ with the added fun of having missed a lot of the tutorials and early story exposition; making this not too frustrating would be a pretty cool challenge.)

There’s a mystery. Maybe the Original Player went missing. Maybe they hid the notes to their breakthrough project or the code to the bank vault somewhere in the game, and you’re trying to find it. Or maybe you just found the game like this and ‘you’ only figure out as you play that Something Was Going On beyond the obvious.

Maybe it was a file two people were either playing in together or taking turns in, so you’ll find notes meant for one another.

So the gameplay is like some kind of collision of Minecraft and Skyrim, except there’s a separate layer of story where you-the-player are playing a character who is playing the game trying to discover something about the previous player.

And along the way you get to know them, too, because you’re interacting with this thing they made.

That is an AMAZING idea!

Maybe, after certain points in the game, if you save, quit, and come back, there will be signs some one else was playing while you were gone?

Like, they’re triggered by getting something, but don’t happen unless you quit for a bit. If you take lots of breaks, the changes are mild and infrequent. If you binge it, the game changes drastically – everything piling up and happening at once.

If you play the whole thing in one sitting, you can get the ‘proper’ ending – the one the ‘original’ game was supposed to have. Otherwise, the ending is influenced more or less by the Original Player.

sciencevevo:

runofthemillsocialist:

sciencevevo:

anyone who says “the bible is clear” about an issue, is 100% of the time wrong. the bible wasnt clear once. the bible couldnt be clear about how to make a table if it came in an ikea box

Exodus 25:23-30

well ill be darned

Screenshot reads:

Exodus 25:23-30 New International Version (NIV)

The Table

23 “Make a table of acacia wood—two cubits long, a cubit wide and a cubit and a half high.[a]24 Overlay it with pure gold and make a gold molding around it. 25 Also make around it a rim a handbreadth[b] wide and put a gold molding on the rim. 26 Make four gold rings for the table and fasten them to the four corners, where the four legs are. 27 The rings are to be close to the rim to hold the poles used in carrying the table.28 Make the poles of acacia wood, overlay them with gold and carry the table with them. 29 And make its plates and dishes of pure gold, as well as its pitchers and bowls for the pouring out of offerings.30 Put the bread of the Presence on this table to be before me at all times.

absurdlakefront:

queenofperv:

it-begins-with-rain:

The greatest video since “The History of Japan”

#this goes through so many stages of sounding like#the speaker has#anything from#an italian accent to a spanish accent to a german accent to a swedish accent to an icelandic accent xD#to my ears at least#aka how english would sound if it made sense like the rest of us#english can’t even blame it on ‘having a lot of vowel sounds’ cause swedish has a similar amount (or arguably more)#the difference is that swedish has a proper system and Rules#for when the letter becomes a different sound#in swedish how it’s written is what you get it’s straight forward#english is just put together with duct tape and a prayer (via @erasedcitizen2)

Teaching English I get questions about pronunciation all the time.  I will have to share this video with some students.

whetstonefires:

whetstonefires:

hands up all ten people who read the Charlie and the Chocolate Factory sequel as kids!

those Vermicious Knids were equal parts ridiculous and terrifying, right? the spelling. why. but the mission to the underworld to save one of the grandmas from having de-aged herself out of existence was the best worst.

but true story i was so mad when the lesson the grandparents learned from overdosing
themselves on the potion of youth was just to…not take it. return to start.

on the one
hand: unrealistic, blocked.

on the other the fairy wizard your grandson managed to impress offered you eternal youth and you decided on the status quo of being bedridden and on the brink of death because you were idiots and overdid it on the first try?!? I was seven years old and barely cognizant of my own mortality and still appalled at the waste.

(i know wonka’s not canonically a fairy wizard. his powers and behaviors do not reflect this fact.)

kiragecko‌:

Inspiration used for @shmoo92 and my design of Red Robin’s converted Movie Theatre home. I’m posting the floor plan on deviantArt in a moment, but wanted to be able to link to our references. Using that site is confusing.

image

Figuring this out with Shmoo92 was so fun! She’s writing a story and wanted references, so I went and looked around online and in the comics, while she TALKED TO REAL PEOPLE. Like, Chris Yost, Marcus To AND Fabian Nicieza. Both on Twitter AND by email! How do people DO that? 

She is a hero.

Link to Nicieza thread.

Hey everybody!

This is a reminder that I’m now @kiragecko AND @marvelsaukids. There is no logical separation between the two blogs, because ADHD. Following both may be necessary to follow my train of thought.

(Unless you’re papá, in which case you understand my train of thought well enough to fill in the blanks.)

I’m choosing which blog to post to based on: 

  • Whether my papá would find it interesting/whether I’d be embarrassed for him to see it. 
  • AU Kids is getting most of the fandom tagging/commenting discussion
  • anything with any mention of icky kissing is going on AU Kids. (Eep.)
  • private venting, or things about my siblings that are only safe to talk about anonymously are of course on AU Kids
  • Science/History stuff is at Kiragecko, and papá has to wade through the historical fashion stuff as much as y’all do.
  • Fandom is more on AU Kids, but really great gen things might go to Kiragecko.
  • Who knows about social commentary. Or – HEY. I just said there was no logical separation! Why am I trying to explain the logic?

thunder28:

achievement-hunter:

janedoodles:

vintar:

ghostoctopusink:

black mambas probably have my least favorite faces because an animal that venomous should not be making a face like it’s thinking of a joke that it’s the only one in on

image

image

image

holy shit you’re right

THAT IS THE HAPPIEST SNAKE I HAVE EVER SEEN

#it’s happy because it knows it’s safe from everything

that fucking tag though

[Three images of tiny snakes. Their undersides are silvery-grey and their body shades from grey to black on the top. Their eyes and mouths are inky black. 4 tooth bumps are visible in each mouth, and in one picture you can see a needle like tooth folded back. Their mouths curl up a little at the back, so it looks like they’re giving giant gummy grins.

End ID.]

justiceleaque:

like at this point are we even comic fans or are we writing our owns comics mentally in an attempt to make up for bad characterizations and unecessary plot lines? are we even fans of the characters anymore? do we buy each issue to read the writer’s words or to just omit everything we don’t like and just add one more part to our patchwork headcanon to make sense of it all? why does hal keep dying? bitch stop dying?